When will you see the next virtual reality headset?
That is the question being asked in Azerbaijan, as the country prepares to kick off the first phase of its VR development.
The country has long been one of the world’s most virtualised countries, with a thriving virtual economy that has been able to thrive on the back of the country’s reputation as a destination for VR-related technology.
But that image is under threat with the country set to launch the world debut of its own VR headset.
It is expected that the Bazar Virtual Reality headset will be unveiled at the start of the year, with developers to be able to begin working on the device and launch it in the first quarter of next year.
The Bazar headset will have a total of seven sensors, ranging from a depth camera to a facial recognition system.
The Bazar virtual reality headset will be designed for the use of children and adults, with some of the devices already in use in the country.
It will also be able offer a “visual therapy” mode, according to the project’s website.
The device will come with a number of different modes, including a “real-time” mode where the headset can be switched between two perspectives, and a “presence” mode.
The headset will also offer an “intelligent virtual world” that uses facial recognition to detect people’s face, their eyes and body movements.
It will be powered by the Qualcomm Snapdragon 808 SoC, with Adreno 530 GPU, 4GB of RAM and 32GB of storage.
The device is expected to cost $199.99.
It has also been announced that the VR headset will offer a wide range of “user experiences”, including the ability to “re-create” an experience and “play with your friends in a VR world”, according to a Bazar website.
It was reported earlier this month that the new virtual reality system will be built by the Azeri National Research and Technology Center (NRTC), which is funded by the Ministry of Science and Technology.
The head of the NRTC, Azeri researcher Todayk Azarov, said the project will help create “a global platform that enables new and innovative VR experiences”.